This is AI in board games at its simplest. One creature in Wiz-War depends on players entering its line-of-sight (Fire Imp – old edition) to trigger its own action. So how does this appear in boardgames? Some boardgames allow creatures to move based on simple directions (hug the left wall, move 1 space per turn) with the input being “a new turn”. Based on real-time input, it alters its own actions. It may not be a pre-programmed path, but depend instead on responding to your own decisions. Computer games with pre-programmed monsters who follow your every move and trail along behind you are following a pattern determined by AI. AI, to me, is any set of rules that allows a system to make decisions on its own without human input. Many of you will be thinking right now, “…but wait…isn’t artificial intelligence only used in computers?” Depends on your definition.
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